DevIQ
Antipatterns
Antipatterns
Antipatterns are simply design patterns that in many cases introduce more problems than they solve. Sometimes these are coding patterns, while others describe problems within teams or organizations.
Alphabetical list of antipatterns
- Analysis Paralysis
- Anemic Model
- Architecture by Implication
- Assumption Driven Programming
- Big Design Up Front
- The Blob
- Broken Windows
- Calendar Coder
- Copy Folder Versioning
- Copy Paste Programming
- Death by Planning
- Death March
- Duct Tape Coder
- Fast Beats Right
- Feature Creep
- Flags over Objects
- Found on Internet
- Frankencode
- Frozen Caveman
- Golden Hammer
- Iceberg Class
- Last 10% Trap
- Lois Lane Planning
- Magic Strings
- Mushroom Management
- Not Invented Here
- One Thing to Rule Them All
- Reinventing the Wheel
- Singleton
- Service Locator
- Shiny Toy
- Smoke and Mirrors
- Spaghetti Code
- Static Cling
- Walking through a Minefield
- Waterfall / Waterfail
- Witches Brew Architecture