DevIQ
Antipatterns
Antipatterns
Antipatterns are simply design patterns that in many cases introduce more problems than they solve. Sometimes these are coding patterns, while others describe problems within teams or organizations.
Alphabetical list of antipatterns
- Anemic Model
- Assumption Driven Programming
- The Blob
- Broken Windows
- Calendar Coder
- Copy Folder Versioning
- Copy Paste Programming
- Death by Planning
- Death March
- Duct Tape Coder
- Fast Beats Right
- Feature Creep
- Flags over Objects
- Found on Internet
- Frankencode
- Golden Hammer
- Iceberg Class
- Magic Strings
- Mushroom Management
- Not Invented Here
- One Thing to Rule Them All
- Reinventing the Wheel
- Singleton
- Service Locator
- Shiny Toy
- Smoke and Mirrors
- Spaghetti Code
- Static Cling
- Walking through a Minefield
- Waterfall / Waterfail