Read the Manual

Read the Manual

A great deal of the time, software developers can mostly figure things out by just trying things, and seeing what fits.  Maybe it’s a matter of trying different combinations until the compile error disappears, or maybe it’s a matter of … Continued
Shipping Is A Feature

Shipping Is A Feature

Never lose sight of the fact that until you ship your product, it is not providing value to anybody.  Joel Spolsky put it well when he wrote: A 50%-good solution that people actually have solves more problems and survives longer … Continued
Sustainable Pace

Sustainable Pace

Software developers should rarely be made to work more than 40 hour weeks, and if one week does require overtime, the next one certainly should not.  This helps to maintain programmer welfare and avoid a death march project.
System Metaphor

System Metaphor

A metaphor that everyone (whole team, customers, management, stakeholders) agrees on for how the system works.
Simple Design

Simple Design

Kent Beck created four rules of Simple Design. These are sometimes referred to as The Four Commandments or the XP Simplicity Rules. The rules, in priority order, are that code should: Pass all tests Express the author’s ideas Avoid duplication … Continued
Collective Code Ownership

Collective Code Ownership

Collective code ownership breaks down fiefdoms within an application’s codebase. Nobody “owns” a particular part of the code. Everyone on the team is responsible for all of the code.  This enables pair programming and refactoring by the whole team. It … Continued
Frankencode

Frankencode

Frankencode refers to code that was never designed to work together, being pulled into a single application and held together with duct tape, baling wire, and maybe some Adapter design pattern usage. While software reuse and composability are desirable, frequently … Continued